Friday, October 28, 2016

[DMANET] Deadline Extension - EvoMusArt 2017

Call for papers for the 6th EVOMUSART conference


NEWS: For the 20th year anniversary of the evo* conferences a website
was made available with all the information on the evoMUSART papers
since 2003. Feel free to browse and bookmark:


The 6th International Conference on Computational Intelligence in
Music, Sound, Art and Design (evoMUSART) will be held in Amsterdam in
19-21 April 2017, as part of the evo* event. The main goal of
EvoMusArt is to bring together researchers who are using Computational
Intelligence techniques for artistic tasks such as visual art, music,
architecture, video, digital games, poetry, or design. The conference
gives researchers in the field the opportunity to promote, present and
discuss ongoing work in the area.

Important dates:
Submission: 15 November 2016
Notification to authors: 9 January 2017
Camera-ready deadline: 25 January 2017
Evo*: 19-21 April 2017

We welcome submissions which use Computational Intelligence techniques
(e.g. Evolutionary Computation, Artificial Life, Machine Learning,
Swarm Intelligence) in the generation, analysis and interpretation of
art, music, design, architecture and other artistic fields.
Submissions must be at most 16 pages long, in Springer LNCS format
(instructions downloadable from Each
submission must be anonymised for a double-blind review process and
submitted to . The
deadline for submission is 1 November 2016, and acceptance
notification on 9 January 2017. Accepted papers will be presented
orally or as posters at the event and included in the evoMUSART
proceedings published by Springer Verlag in a dedicated volume of the
Lecture Notes in Computer Science series.

Indicative topics include but are not limited to:
* Systems that create drawings, images, animations, sculptures,
poetry, text, designs, webpages, buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices,
sound effects, sound analysis, etc...;
* Systems that create artifacts such as game content, architecture,
furniture, based on aesthetic and functional criteria;
* Systems that resort to computational intelligence to perform the
analysis of image, music, sound, sculpture, or some other types of
artistic object;
* Systems in which computational intelligence is used to promote the
creativity of a human user;
* Theories or models of computational aesthetics;
* Computational models of emotional response, surprise, novelty;
* Representation techniques for images, videos, music, etc;
* Surveys of the current state-of-the-art in the area;
* New ways of integrating the user in the process (e.g. improvisation,
co-creation, participation).

More information on the submission process and the topics of evoMUSART
2017 can be found at

We look forward to seeing you in Amsterdam in 2017!

The evoMUSART 2017 organisers
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