Thursday, June 21, 2018

[DMANET] CFP: EAI GOODTECHS 2018 - Special Session on Serious Games to Improve Quality of Life (Bologna, Italy)

[Apologies for multiple copies]

**NEWS**
Papers accepted for presentation at GoodTechs conference will be
published in ACM Digital Library.
Best papers will be invited to submit an extended version of the paper
to appear in a Special Issue of "Mobile Networks and Applications"
(MONET) Journal.

Deadline for paper submission: 31 July 2018


Goodtechs 18

4th EAI International Conference on
Smart Objects and Technologies for Social Good
Special Session on Serious Games to Improve Quality of Life
http://goodtechs.eu/

CALL FOR PAPERS

Gamification techniques and serious games are often used to capture
and maintain user's attention. This is particularly important when
dealing with young patients or people with special needs.
Patient's collaboration is crucial for doctors to perform a good
diagnosis, and to provide an efficient therapy, but it cannot always
be taken for granted. Moreover, serious games are proved to be an
efficient tool to incentivize people to improve their lifestyle, e.g.,
making more physical activity.
This track will feature new insights, research, and practice on how to
design, develop and use gamification and persuasive technologies to
create serious games and applications to improve individuals' Quality
of Life (QoL) and behavior, with a particular focus on people with
disabilities.
The track targets researchers, doctoral students, practitioners and
other people interested in presenting, discussing, reflecting and
networking on central themes associated with the development and use
of serious games and applications to help people with special needs.
Papers on both theoretical aspects and design method of gamification
techniques and serious games are welcomed, which describe and evaluate
novel design methods and system prototypes. In addition, the track
welcomes full research and work in progress papers and educational
cases.

GoodTechs 18 will be held in Bologna, Italy, from the 28th to 30th of
Novembre 2018.

TOPICS
------

Suggested topics include (but are not limited to):

- Serious game design for better lifestyle promotion
- Serious games for people with disability
- Games for Education and Learning
- Gamification
- Pervasive Systems
- Assistive Technologies
- Persuasive solutions
- Methods, models and principles for gamification design
- Usability and accessibility issues
- Games for Health and Well-Being
- Serious Games for social inclusion


SUBMISSION
----------

- Regular papers should be up to 6 pages in length.
- Short papers should be up to 4 pages in length.
- The paper submissions must follow the ACM formatting guidelines
(http://goodtechs.eu/authors-kit/)

Papers must be submitted online on Confy (http://confy.eai.eu/),
selecting GoodTechs 2018 and the Special Issue on "Serious Games to
Improve Quality of Life".

Submissions will be reviewed anonymously by at least three expert
reviewers. Papers will be judged on originality, correctness, clarity
and relevance. Submission of the paper implies agreement of the
author(s) to attend the conference and present the paper if accepted.

Papers accepted for presentation at GoodTechs conference will be
published in Springer and indexed by ACM Digital Library.
Moreover, authors of the selected best papers will be asked to write
an extended version of the paper to appear in a Special Issue of
"Mobile Networks and Applications" (MONET) Journal and "Multimedia
Tools and Applications" (MTAP) journal.


IMPORTANT DATES
---------------

Deadline for paper submission: 31 July 2018
Notification deadline: 1 October 2018
Registration Opens: 1 October 2018
Camera-ready deadline: 1 November 2018

SESSION CHAIR
--------------------

Ombretta Gaggi - Universita  di Padova, Italy
Antonio Roda  - Universita  di Padova, Italy

--
Giacomo Quadrio
Ph.D student
University of Padua
Department of Mathematics
Via Trieste, 63 - Office 731
35121, Padua, Italy

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