Department of Computer Science
University of Liverpool, UK
Our day-to-day activities are increasingly dominated by the
use of the Internet, ranging from on-line shopping and auctioning,
e-banking, search for information, web conferencing to participating
and sharing information in social web-based networks. Behind these
applications there are hidden complex computer systems and
technologies, whose development and efficient usage requires
knowledge and skills beyond traditional computer science university
curricula, for instance, sponsored search advertising mastered by
the search engines as Google or Yahoo!.
Algorithmic Game Theory has developed within the Computer Science
community during the past 10 years. It comprises synergies between
economics and computer science at large, and game theory and
algorithmics in particular, and serves as a modelling tool for
applications related to e-commerce and the Internet.
This research area has grown considerably with immense efforts
of computer scientists worldwide. On the more applicable side,
companies like Google or Yahoo! establish their branches and R&D
centres all around the world and recruit CS graduates for new
exciting jobs.
About the programme:
The Computation and Game Theory MSc comprises a sequence of
modules that take advantage of the research strengths of the
department, and especially the Economics and Computation research
group (http://www.csc.liv.ac.uk/research/ecco/). It is directed
at careers in the IT industry that require a degree of research
and development, and also serves as an entry to PhD degree study.
The Computation and Game Theory MSc is a one-year full time
programme intended for graduates who already have a first degree
in either Computer Science or in Economics or in a closely related
subject, and who wish to extend their knowledge with more advanced
specialized material reflecting current research at the cutting-edge
of the discipline of Algorithmic Game Theory.
Programme structure/modules:
The Computation and Game Theory MSc is organized as two taught
semesters followed by an individual project undertaken over the
summer. During the first semester, MSc students study a number of
foundational modules, divided into two streams, respectively, for
Computer Science entering students and for Economics entering
students. The second semester offers a collection of programme
core modules related to actual research and Internet applications
of Algorithmic Game Theory. These modules lead to up to 60 credits
per semester (120 in total). This is followed by a dissertation,
also 60 credits, making an overall total of 180 credits.
The programme's anticipated starting date is September 2010;
interested applicants are requested to apply well before September.
For further information and on how to apply visit:
http://www.liv.ac.uk/study/postgraduate/taught_courses/computation-game-theory-msc.htm
http://www.csc.liv.ac.uk/teaching/msc/csgt.html
Contact: Miss Helen Bradley H.Bradley@liverpool.ac.uk
Dr Piotr Krysta P.Krysta@liverpool.ac.uk
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